<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Go</name>
    </assembly>
    <members>
        <member name="T:Go.SuperKoComparer">
            <summary>
            This class implements IEqualityComparer&lt;Board&gt; that compares boards by
            their content. The purpose of this class is to enable the super-ko rule.
            </summary>
        </member>
        <member name="M:Go.SuperKoComparer.Equals(Go.Board,Go.Board)">
            <summary>
            Returns true if two Board objects have the same content.
            </summary>
            <param name="x">The first Board object.</param>
            <param name="y">The second Board object.</param>
            <returns>True if the Boards have the same content.</returns>
        </member>
        <member name="M:Go.SuperKoComparer.GetHashCode(Go.Board)">
            <summary>
            Returns a hash code based on the content of the board.
            </summary>
            <param name="obj">The Board object.</param>
            <returns></returns>
        </member>
        <member name="T:Go.ContentExtensions">
            <summary>
            Provides extension methods for the Go.Content enum.
            </summary>
        </member>
        <member name="M:Go.ContentExtensions.Opposite(Go.Content)">
            <summary>
            Returns the opposite color.
            </summary>
            <param name="c">The color whose opposite is requested.
            Must be Content.Black or Content.White.</param>
            <returns>The opposite color.</returns>
        </member>
        <member name="T:Go.Game">
            <summary>
            Represents a game tree complete with variations. A game tree root is identified
            by a non-null GameInfo property. The root of a specified game may be obtained
            using the Root property.
            </summary>
        </member>
        <member name="F:Go.Game.SuperKoComparer">
            <summary>
            The singleton comparer for super-ko cases. There is no need for more than
            one instance of this.
            </summary>
        </member>
        <member name="F:Go.Game.PassMove">
            <summary>
            Represents a 'pass' move.
            </summary>
        </member>
        <member name="M:Go.Game.#ctor(Go.GameInfo)">
            <summary>
            Constructs a root game object based on a GameInfo object.
            </summary>
            <param name="gi">The GameInfo object.</param>
        </member>
        <member name="M:Go.Game.#ctor(Go.SGFGameTree)">
            <summary>
            Constructs a root game object, along with a complete game tree from
            the specified SGFGameTree object.
            </summary>
            <param name="sgfGameTree">The SGF game tree object.</param>
        </member>
        <member name="M:Go.Game.#ctor(Go.Game)">
            <summary>
            Constructs a Game object from an existing Game object. This constructor is used when making
            game moves.
            </summary>
            <param name="fromGame">The Game object before the move.</param>
        </member>
        <member name="M:Go.Game.#ctor(Go.Board,Go.Content)">
            <summary>
            Constructs a Game object from a Board object and a turn to play.
            </summary>
            <param name="bs">The source Board.</param>
            <param name="turn">The color of the player whose turn it is to play.</param>
        </member>
        <member name="M:Go.Game.MakeMove(Go.Point)">
            <summary>
            Makes a move and returns a new Game object representing the state after the
            move. The move is carried out whether it is legal or illegal (for example,
            an overwrite move). The color of the move is determined by the Turn property.
            The legality of the move may be determined by examining the IsLegal property
            of the returned object.
            </summary>
            <param name="n">The coordinates of the move.</param>
            <returns>A game object representing the state of the game after the move.</returns>
        </member>
        <member name="M:Go.Game.MakeMove(Go.Point,System.Boolean@)">
            <summary>
            Makes a move and returns a new Game object representing the state after the
            move. The move is carried out whether it is legal or illegal (for example,
            an overwrite move). The color of the move is determined by the Turn property.
            If the move was illegal (suicide, violating super-ko, or an overwrite), the
            method sets the legal parameter to false, otherwise it is set to true.
            </summary>
            <param name="n">The coordinates of the move.</param>
            <param name="legal">Set to true if the move was legal, false otherwise.</param>
            <returns>A game object representing the state of the game after the move.</returns>
        </member>
        <member name="M:Go.Game.MakeMove(System.Int32,System.Int32)">
            <summary>
            Makes a move and returns a new Game object representing the state after the
            move. The move is carried out whether it is legal or illegal (for example,
            an overwrite move). The color of the move is determined by the Turn property.
            The legality of the move may be determined by examining the IsLegal property
            of the returned object.
            </summary>
            <param name="x">The X coordinate of the move.</param>
            <param name="y">The Y coordinate of the move.</param>
            <returns>A game object representing the state of the game after the move.</returns>
        </member>
        <member name="M:Go.Game.MakeMove(System.Int32,System.Int32,System.Boolean@)">
            <summary>
            Makes a move and returns a new Game object representing the state after the
            move. The move is carried out whether it is legal or illegal (for example,
            an overwrite move). The color of the move is determined by the Turn property.
            If the move was illegal (suicide, violating super-ko, or an overwrite), the
            method sets the legal parameter to false, otherwise it is set to true.
            </summary>
            <param name="x">The X coordinate of the move.</param>
            <param name="y">The Y coordinate of the move.</param>
            <param name="legal">Set to true if the move was legal, false otherwise.</param>
            <returns>A game object representing the state of the game after the move.</returns>
        </member>
        <member name="M:Go.Game.Pass">
            <summary>
            Makes a 'pass' move and returns a new Game object representing the state after 
            the move. The color of the move is determined by the Turn property.
            </summary>
            <returns>A game object representing the state of the game after the move.</returns>
        </member>
        <member name="M:Go.Game.SetupMove(Go.Point,Go.Content)">
            <summary>
            Adds a stone to the board as a setup move.
            </summary>
            <param name="p">The coordinates of the setup move.</param>
            <param name="c">The color of the stone to add (or empty to clear).</param>
        </member>
        <member name="M:Go.Game.SetupMove(System.Int32,System.Int32,Go.Content)">
            <summary>
            Adds a stone to the board as a setup move.
            </summary>
            <param name="x">The X coordinate of the setup move.</param>
            <param name="y">The Y coordinate of the setup move.</param>
            <param name="c">The color of the stone to add (or empty to clear).</param>
        </member>
        <member name="M:Go.Game.SetupMove(Go.Point,Go.Point,Go.Content)">
            <summary>
            Adds stones to the board in a rectangular area.
            </summary>
            <param name="p1">The top left coordinates of the rectangle.</param>
            <param name="p2">The bottom right coordinates of the rectangle.</param>
            <param name="c">The color of the stone to add (or empty to clear).</param>
        </member>
        <member name="M:Go.Game.SetupMove(System.Int32,System.Int32,System.Int32,System.Int32,Go.Content)">
            <summary>
            Adds stones to the board in a rectangular area.
            </summary>
            <param name="x1">The left coordinate of the rectangle.</param>
            <param name="y1">The top coordinate of the rectangle.</param>
            <param name="x2">The right coordinate of the rectangle.</param>
            <param name="y2">The bottom coordinate of the rectangle.</param>
            <param name="c">The color of the stone to add (or empty to clear).</param>
        </member>
        <member name="M:Go.Game.InternalMakeMove(System.Int32,System.Int32)">
            <summary>
            Perform the necessary operations for a move, check liberties, capture, etc. Also
            updates the Move and IsLegal properties.
            </summary>
            <param name="x">The X coordinate of the move.</param>
            <param name="y">The Y coordinate of the move.</param>
            <returns>True if the move was legal.</returns>
        </member>
        <member name="M:Go.Game.SerializeToSGF(System.IO.TextWriter)">
            <summary>
            Converts the game tree into SGF format.
            </summary>
            <param name="s">A TextWriter object that will receive the output.
            If null, the output is returned as a string.</param>
            <returns>The SGF game, or null if a TextWriter is provided.</returns>
        </member>
        <member name="M:Go.Game.SerializeFromSGF(System.String)">
            <summary>
            Parses an SGF game file and creates a list of games.
            </summary>
            <param name="path">The path to the SGF file.</param>
            <returns>A List&lt;Game&gt; containing all game trees in the SGF file.</returns>
        </member>
        <member name="P:Go.Game.Board">
            <summary>
            Gets the board object of the current game position.
            </summary>
        </member>
        <member name="P:Go.Game.Turn">
            <summary>
            Gets the color of the player whose turn it is to play.
            </summary>
        </member>
        <member name="P:Go.Game.GameInfo">
            <summary>
            Gets the GameInfo object of this game. This is null except for root
            Game objects.
            </summary>
        </member>
        <member name="P:Go.Game.Move">
            <summary>
            Gets the coordinates of the move taken to reach this position. May be null
            for setup positions.
            </summary>
        </member>
        <member name="P:Go.Game.SetupMoves">
            <summary>
            Returns a Dictionary&lt;Content, Group&gt; with the setup moves
            of the current node.
            </summary>
        </member>
        <member name="P:Go.Game.IsLegal">
            <summary>
            Gets a flag indicating whether the move used to reach this board was legal.
            This property may be null if this board position is the result of only setup moves.
            </summary>
        </member>
        <member name="P:Go.Game.Root">
            <summary>
            Gets the root Game object of the current game.
            </summary>
        </member>
        <member name="P:Go.Game.Moves">
            <summary>
            Gets an enumerator of the move variations in this game position.
            </summary>
        </member>
        <member name="P:Go.Game.WhiteCaptures">
            <summary>
            Gets the number of stones white has captured
            (the number of black stones captured).
            </summary>
        </member>
        <member name="P:Go.Game.BlackCaptures">
            <summary>
            Gets the number of stones black has captured
            (the number of white stones captured).
            </summary>
        </member>
        <member name="T:Go.Board">
            <summary>
            Encapsulates a board position, without any game context. This object also
            supports scoring mode by setting the IsScoring property to true.
            </summary>
        </member>
        <member name="M:Go.Board.#ctor(System.Int32,System.Int32)">
            <summary>
            Constructs a board object of specified horizontal and vertical size.
            </summary>
            <param name="sx">The horizontal size of the board.</param>
            <param name="sy">The vertical size of the board.</param>
        </member>
        <member name="M:Go.Board.#ctor(Go.Board)">
            <summary>
            Constructs a board object from an existing board object, copying its size and content.
            </summary>
            <param name="fromBoard">The source board object.</param>
        </member>
        <member name="M:Go.Board.#ctor(System.Int32[])">
            <summary>
            Construct a board object from a parameter array. Each parameter may be
            0 for empty, 1 for black or 2 for white, and the number of parameters must
            be a square of a natural number. The board size will be a square whose side
            length is the square root of the number of parameters.
            </summary>
            <param name="c">The board content (0-empty, 1-black, 2-white).</param>
        </member>
        <member name="M:Go.Board.GetContentAt(Go.Point)">
            <summary>
            Gets the board content at the specified point.
            </summary>
            <param name="n">The coordinates of the position.</param>
            <returns></returns>
        </member>
        <member name="M:Go.Board.GetContentAt(System.Int32,System.Int32)">
            <summary>
            Gets the board content at the specified point.
            </summary>
            <param name="x">The X coordinate of the position.</param>
            <param name="y">The Y coordinate of the position.</param>
            <returns></returns>
        </member>
        <member name="M:Go.Board.SetContentAt(Go.Point,Go.Content)">
            <summary>
            Sets the board content at the specified point, this is not considered a
            game move, but rather a setup move.
            </summary>
            <param name="p">The coordinates of the position.</param>
            <param name="content">The new content at the position.</param>
        </member>
        <member name="M:Go.Board.SetContentAt(System.Int32,System.Int32,Go.Content)">
            <summary>
            Sets the board content at the specified point, this is not considered a
            game move, but rather a setup move.
            </summary>
            <param name="x">The X coordinate of the position.</param>
            <param name="y">The Y coordinate of the position.</param>
            <param name="c">The new content at the position.</param>
        </member>
        <member name="M:Go.Board.GetGroupAt(Go.Point)">
            <summary>
            Gets the group including the board content at the specified position.
            </summary>
            <param name="n">The coordinates of the position.</param>
            <returns>A group object containing a list of points.</returns>
        </member>
        <member name="M:Go.Board.GetGroupAt(System.Int32,System.Int32)">
            <summary>
            Gets the group including the board content at the specified position.
            </summary>
            <param name="x">The X coordinate of the position.</param>
            <param name="y">The Y coordinate of the position.</param>
            <returns>A group object containing a list of points.</returns>
        </member>
        <member name="M:Go.Board.GetLiberties(Go.Group)">
            <summary>
            Gets the liberty count of the specified group.
            </summary>
            <param name="group">The group object.</param>
            <returns>The number of liberties of the specified group.</returns>
        </member>
        <member name="M:Go.Board.GetLiberties(System.Int32,System.Int32)">
            <summary>
            Gets the liberty count of the group containing the board content at
            the specified point.
            </summary>
            <param name="x">The X coordinate of the position.</param>
            <param name="y">The Y coordinate of the position.</param>
            <returns>The number of liberties.</returns>
        </member>
        <member name="M:Go.Board.GetLiberties(Go.Point)">
            <summary>
            Gets the liberty count of the group containing the board content at
            the specified point.
            </summary>
            <param name="n">The coordinates of the position.</param>
            <returns>The number of liberties.</returns>
        </member>
        <member name="M:Go.Board.SetDeadGroup(Go.Point)">
            <summary>
            Marks a group as dead for the purposes of scoring. This method has no effect if
            the board is not in scoring mode (see the IsScoring property).
            </summary>
            <param name="n">The coordinates of the position of a stone in the group.</param>
        </member>
        <member name="M:Go.Board.SetDeadGroup(System.Int32,System.Int32)">
            <summary>
            Marks a group as dead for the purposes of scoring. This method has no effect if
            the board is not in scoring mode (see the IsScoring property).
            </summary>
            <param name="x">The X coordinate of a position belonging to the group.</param>
            <param name="y">The Y coordinate of a position belonging to the group.</param>
        </member>
        <member name="M:Go.Board.ResetScoring">
            <summary>
            Resets the scoring process, unmarking dead groups.
            </summary>
        </member>
        <member name="M:Go.Board.ToString">
            <summary>
            Returns a multi-line string representation of the board with the scoring
            state. Each spot is composed of two characters. The first is one of [.XO]
            representing an empty, black or white board content respectively. The second
            is one of [.xoD] representing unowned, black or white territory, or D for a
            dead group.
            </summary>
            <returns>Returns the multi-line string representation of the board.</returns>
        </member>
        <member name="M:Go.Board.GetHashCode">
            <summary>
            Gets a hash code of this board. Hash code includes board content.
            </summary>
            <returns></returns>
        </member>
        <member name="P:Go.Board.SizeX">
            <summary>
            Gets the horizontal size of the board.
            </summary>
        </member>
        <member name="P:Go.Board.SizeY">
            <summary>
            Gets the vertical size of the board.
            </summary>
        </member>
        <member name="P:Go.Board.IsScoring">
            <summary>
            Gets or sets a flag indicating whether this board is in scoring mode.
            If this property is changed from false to true, the scoring cache is cleared,
            and all dead groups are reinstated. To reset the scoring process, set this
            property to false and then to true again, or alternatively call ResetScoring.
            </summary>
        </member>
        <member name="P:Go.Board.Territory">
            <summary>
            Gets a Dictionary&lt;Content,int&gt; containing the score for each side. The score
            includes dead groups but does not include captured stones (no game context).
            If SetDeadGroup is called, this property must be retrieved again to get
            the updated score.
            </summary>
        </member>
        <member name="P:Go.Board.Item(System.Int32,System.Int32)">
            <summary>
            Gets or sets the board content at the specified point. Changing the board
            content using this property is not considered a game move, but rather a
            setup move.
            </summary>
            <param name="x">The X coordinate of the position.</param>
            <param name="y">The Y coordinate of the position.</param>
            <returns></returns>
        </member>
        <member name="P:Go.Board.Item(Go.Point)">
            <summary>
            Gets or sets the board content at the specified point. Changing the board
            content using this property is not considered a game move, but rather a
            setup move.
            </summary>
            <param name="n">The coordinates of the position.</param>
            <returns></returns>
        </member>
        <member name="P:Go.Board.AllStones">
            <summary>
            Returns an enumerable representing all occupied board spots.
            </summary>
        </member>
        <member name="P:Go.Board.EmptySpaces">
            <summary>
            Returns an enumerable representing all empty board spots.
            </summary>
        </member>
        <member name="T:Go.Board.PositionContent">
            <summary>
            Represents a position and a content at that position.
            </summary>
        </member>
        <member name="F:Go.Board.PositionContent.Position">
            <summary>
            The position point.
            </summary>
        </member>
        <member name="F:Go.Board.PositionContent.Content">
            <summary>
            The content at the position.
            </summary>
        </member>
        <member name="T:Go.Content">
            <summary>
            Used to represent the content of a board position, or the color of territory.
            </summary>
        </member>
        <member name="F:Go.Content.Empty">
            <summary>
            An empty board position, or unowned territory.
            </summary>
        </member>
        <member name="F:Go.Content.Black">
            <summary>
            A black board position, or black territory.
            </summary>
        </member>
        <member name="F:Go.Content.White">
            <summary>
            A white board position, or white territory.
            </summary>
        </member>
        <member name="T:Go.GameInfo">
            <summary>
            Provides information used to create the root node of a game tree.
            </summary>
        </member>
        <member name="M:Go.GameInfo.#ctor">
            <summary>
            Constructs a default GameInfo object, with 0 handicap, 5.5 komi 19x19 board and
            black as the starting player.
            </summary>
        </member>
        <member name="P:Go.GameInfo.Handicap">
            <summary>
            Gets or sets the handicap value.
            </summary>
        </member>
        <member name="P:Go.GameInfo.FreePlacedHandicap">
            <summary>
            Gets or sets a flag indicating whether handicap stones should be
            placed in the standard positions, or whether they will be manually
            placed using setup moves.
            </summary>
        </member>
        <member name="P:Go.GameInfo.Komi">
            <summary>
            Gets or sets the komi value.
            </summary>
        </member>
        <member name="P:Go.GameInfo.BoardSizeX">
            <summary>
            Gets or sets the horizontal board size.
            </summary>
        </member>
        <member name="P:Go.GameInfo.BoardSizeY">
            <summary>
            Gets or sets the vertical board size.
            </summary>
        </member>
        <member name="P:Go.GameInfo.StartingPlayer">
            <summary>
            Gets or sets the color of the starting player.
            </summary>
        </member>
        <member name="T:Go.Group">
            <summary>
            Represents a group of stones (or empty spaces) on a board object. This
            object is context-free, i.e. it is not associated with a specific board.
            In essence it is simply a set of board coordinates, with an associated
            content (black, white or empty), and state (dead or alive for scoring
            purposes).
            </summary>
        </member>
        <member name="M:Go.Group.#ctor(Go.Content)">
            <summary>
            Constructs a group object of specified content.
            </summary>
            <param name="c">The group content.</param>
        </member>
        <member name="M:Go.Group.AddPoint(System.Int32,System.Int32)">
            <summary>
            Adds a point to the group.
            </summary>
            <param name="x">The X coordinate of the point.</param>
            <param name="y">The Y coordinate of the point.</param>
        </member>
        <member name="M:Go.Group.ContainsPoint(System.Int32,System.Int32)">
            <summary>
            Checks whether this group contains the specified point.
            </summary>
            <param name="x">The X coordinate of the point.</param>
            <param name="y">The Y coordinate of the point.</param>
            <returns>Returns true if the point is contained in the group.</returns>
        </member>
        <member name="M:Go.Group.AddNeighbour(System.Int32,System.Int32)">
            <summary>
            Adds a neighbour point to the group.
            </summary>
            <param name="x">The X coordinate of the neighbour.</param>
            <param name="y">The Y coordinate of the neighbour.</param>
        </member>
        <member name="M:Go.Group.ToString">
            <summary>
            Returns a string representation of the group as a list of points.
            </summary>
            <returns>Returns a string representation of the group as a list of points.</returns>
        </member>
        <member name="P:Go.Group.Content">
            <summary>
            Gets the content of the group.
            </summary>
        </member>
        <member name="P:Go.Group.Neighbours">
            <summary>
            Gets an enumerator for the neighboring coordinates of the group.
            </summary>
        </member>
        <member name="P:Go.Group.Points">
            <summary>
            Gets an enumerator for the coordinates contained in this group.
            </summary>
        </member>
        <member name="P:Go.Group.IsDead">
            <summary>
            Gets or sets whether this group is dead for the purposes of scoring.
            </summary>
        </member>
        <member name="P:Go.Group.Territory">
            <summary>
            Gets the territory ownership color of this group of empty spaces.
            </summary>
        </member>
        <member name="T:Go.Point">
            <summary>
            Represents a pair of board coordinates (x and y).
            </summary>
        </member>
        <member name="F:Go.Point.x">
            <summary>
            The X value of the coordinate.
            </summary>
        </member>
        <member name="F:Go.Point.y">
            <summary>
            The Y value of the coordinate.
            </summary>
        </member>
        <member name="M:Go.Point.#ctor(System.Int32,System.Int32)">
            <summary>
            Constructs a Point object from the specified coordinates.
            </summary>
            <param name="xx">The X coordinate.</param>
            <param name="yy">The Y coordinate.</param>
        </member>
        <member name="M:Go.Point.ToString">
            <summary>
            Returns a string representation of the Point in the format of (x,y).
            </summary>
            <returns>Returns a string representation of the Point in the format of (x,y).</returns>
        </member>
        <member name="M:Go.Point.GetHashCode">
            <summary>
            Returns a hash code based on the x and y values of the object.
            </summary>
            <returns></returns>
        </member>
        <member name="M:Go.Point.ConvertToSGF(System.Int32,System.Int32)">
            <summary>
            Converts a point to SGF move format (e.g. 2,3 to "cd").
            </summary>
            <param name="x">The X coordinate.</param>
            <param name="y">The Y coordinate.</param>
            <returns>The point in SGF format.</returns>
        </member>
        <member name="M:Go.Point.ConvertToSGF(Go.Point)">
            <summary>
            Converts a point to SGF move format (e.g. 2,3 to "cd").
            </summary>
            <param name="pnt">The coordinates.</param>
            <returns>The point in SGF format.</returns>
        </member>
        <member name="M:Go.Point.ConvertFromSGF(System.String)">
            <summary>
            Converts an SGF format point to a Point object.
            </summary>
            <param name="sgf">The point in SGF format.</param>
            <returns>The Point object representing the position.</returns>
        </member>
        <member name="T:Go.SGFCollection">
            <summary>
            Represents an SGF collection, see the SGF specification at
            <a href="http://www.red-bean.com/sgf">http://www.red-bean.com/sgf</a>
            </summary>
        </member>
        <member name="F:Go.SGFCollection.GameTrees">
            <summary>
            Contains a list of SGF game-tree objects.
            </summary>
        </member>
        <member name="M:Go.SGFCollection.Read(System.IO.TextReader)">
            <summary>
            Parse an SGFCollection object from a TextReader.
            </summary>
            <param name="sr">The source TextReader.</param>
        </member>
        <member name="T:Go.SGFGameTree">
            <summary>
            Represents an SGF game-tree, see the SGF specification at
            <a href="http://www.red-bean.com/sgf">http://www.red-bean.com/sgf</a>
            </summary>
        </member>
        <member name="F:Go.SGFGameTree.Sequence">
            <summary>
            Contains the SGF sequence.
            </summary>
        </member>
        <member name="F:Go.SGFGameTree.GameTrees">
            <summary>
            Contains a list of SGF game-tree objects.
            </summary>
        </member>
        <member name="T:Go.SGFNode">
            <summary>
            Represents an SGF node, see the SGF specification at
            <a href="http://www.red-bean.com/sgf">http://www.red-bean.com/sgf</a>
            </summary>
        </member>
        <member name="F:Go.SGFNode.Properties">
            <summary>
            Contains a list of SGF properties.
            </summary>
        </member>
        <member name="T:Go.SGFProperty">
            <summary>
            Represents an SGF property, see the SGF specification at
            <a href="http://www.red-bean.com/sgf">http://www.red-bean.com/sgf</a>
            </summary>
        </member>
        <member name="F:Go.SGFProperty.Name">
            <summary>
            Contains the property name.
            </summary>
        </member>
        <member name="F:Go.SGFProperty.Values">
            <summary>
            Contains a list of SGF property-value objects.
            </summary>
        </member>
        <member name="P:Go.SGFProperty.IsMove">
            <summary>
            Returns true if this property is a move property.
            </summary>
        </member>
        <member name="P:Go.SGFProperty.IsSetup">
            <summary>
            Returns true if this property is a setup property.
            </summary>
        </member>
        <member name="P:Go.SGFProperty.IsRoot">
            <summary>
            Returns true if this property is a file format property.
            </summary>
        </member>
        <member name="P:Go.SGFProperty.Priority">
            <summary>
            Returns the property priority when writing an SGF file.
            </summary>
        </member>
        <member name="T:Go.SGFPropValue">
            <summary>
            Represents an SGF property-value, see the SGF specification at
            <a href="http://www.red-bean.com/sgf">http://www.red-bean.com/sgf</a>
            </summary>
        </member>
        <member name="F:Go.SGFPropValue.Value">
            <summary>
            Contains the property value.
            </summary>
        </member>
        <member name="M:Go.SGFPropValue.#ctor(System.String)">
            <summary>
            Construct an SGFPropValue object using the specified value.
            </summary>
            <param name="v">The value of the SGFPropValue.</param>
        </member>
        <member name="P:Go.SGFPropValue.IsComposed">
            <summary>
            Returns true if the property value is a composed value (value ':' value).
            </summary>
        </member>
        <member name="P:Go.SGFPropValue.ValX">
            <summary>
            Gets the first value of a composed value.
            </summary>
        </member>
        <member name="P:Go.SGFPropValue.ValY">
            <summary>
            Gets the second value of a composed value.
            </summary>
        </member>
        <member name="P:Go.SGFPropValue.NumX">
            <summary>
            Gets the first integer of a composed value.
            </summary>
        </member>
        <member name="P:Go.SGFPropValue.NumY">
            <summary>
            Gets the second integer of a composed value.
            </summary>
        </member>
        <member name="P:Go.SGFPropValue.Num">
            <summary>
            Gets the property value as an integer.
            </summary>
        </member>
        <member name="P:Go.SGFPropValue.Double">
            <summary>
            Gets the property value as a real number.
            </summary>
        </member>
        <member name="P:Go.SGFPropValue.Move">
            <summary>
            Gets the property value as a move object (Point).
            </summary>
        </member>
        <member name="P:Go.SGFPropValue.MoveA">
            <summary>
            Gets the first move object of a composed value.
            </summary>
        </member>
        <member name="P:Go.SGFPropValue.MoveB">
            <summary>
            Gets the second move object of a composed value.
            </summary>
        </member>
        <member name="P:Go.SGFPropValue.Turn">
            <summary>
            Gets the property value as a color object (Content enum).
            </summary>
        </member>
        <member name="T:Go.SGFSequence">
            <summary>
            Represents an SGF sequence, see the SGF specification at
            <a href="http://www.red-bean.com/sgf">http://www.red-bean.com/sgf</a>
            </summary>
        </member>
        <member name="F:Go.SGFSequence.Nodes">
            <summary>
            Contains a list of SGF nodes.
            </summary>
        </member>
        <member name="T:Go.TextReaderExtensions">
            <summary>
            Provides extension methods for TextReader. Contains these methods:
            <list type="string">
            <item>EatWS</item>
            </list>
            </summary>
        </member>
        <member name="M:Go.TextReaderExtensions.EatWS(System.IO.TextReader)">
            <summary>
            Reads and ignores white space characters, until a non-whitespace
            is encountered.
            </summary>
            <param name="tr">The TextReader object.</param>
        </member>
    </members>
</doc>
